There are few designing principles which are the most basic one and which are recognized by designers of all youndras; the fashion designer, interior designer, architecture designer and artists etc. All of them use these basic principles in their everyday life works. A list of these basic principles is given below.
Balance:
There should be a balance in designing. Balance does not mean the actual physical weight of the objects, it pertains the visual weight of an object. All of the objects contained in a room must show some balance. For example a large piano at one side of room is balanced by a large sofa at the other side of room. not so much the actual physical weight. A large piano is balanced by a large sofa. There are 2 types of balance: formal and informal. Formal balance is attained by placing symmetrical weights on both sides of the area. For example if a table is placed in a room and a vase is placed on it then there should be identical vases on both sides of the table. Informal balance is achieved using multiple items. For example you may use one large pot at one side of table and 3 candles on the other side to keep the balance. Candles must have equal weight to pot.
Focal Point or Emphasis:
Focal point or Emphasize is the most dominating object of your room where you visual attention goes first. It could be anything like a fireplace, astonishing wooden bed or fountain in your room. Mostly there is one focal point but it can be two or three; but in a well designed room it should not exceed three.
Gradation:
Gradation is basically the scaling of the things used in a room. It includes everything from dark to light and big to small. The objects may be from a pillow to the paint. For example, if we talk about the pillows on bed then a well designed room always have multiple sizes of pillows placed on bed in a decreasing order.
Proportion:
proportion means the relation of one objects size, quantity or number to the other part of the other object. There should be proportions of 2:3, 3:5 or 5:8. For example a double bed looks better than a single bed.
Radiation
Things should not be isolated; there must be some radiations around the objects. For example there must be chairs around the table, drawers around the bed and so on. It’s like the branches around the tree trunk. It gives a touch of completion to the items.
Rhythm:
It is the designer created path that the watching eye follows. Rhythm can be created by the use of gradation, repetition, transition or radiation. Repetition is the use of identical items in a series. For example, using the same plant many time in a series along a wall.
Scale:
Scale means the comparison of items in a single place. For example a small room with a lot of items will be unpleasing. Same is the case with a large room and small items. If the room is larger and wider then the size of items must also be large.
Transition:
It means that how one object is transited to another item. Do not go a large item to small item immediately. Use some medium sized items in between them to make transition effective and attractive.
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